AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")

include("shared.lua")


function ENT:Initialize()
        self.Entity:SetModel("models/hunter/blocks/cube1x1x025.mdl")
        self.Entity:SetSkin(0)
        self.Entity:SetSolid(SOLID_VPHYSICS)
        local phys = self.Entity:GetPhysicsObject()
		phys:SetMaterial("ice")
        if phys and phys:IsValid() then phys:Wake() end
end


function ENT:SpawnFunction( ply, tr ) 
   
         if ( !tr.Hit ) then return end 
          
         local SpawnPos = tr.HitPos + tr.HitNormal * 16 
          
         local ent = ents.Create( self.Classname ) 
         ent:SetPos( SpawnPos ) 
         ent:Spawn() 
         ent:Activate() 
          
         return ent 
          
 end 
 
 local isTouching = false

 
function ENT:StartTouch( ent )
       if ( IsValid(ent) and ent:IsPlayer() ) then
           isTouching = true
        end
end

function ENT:Touch( ent )

    if ( isTouching ) then
      
        end
    end
	
function ENT:EndTouch( ent )
        if ( IsValid(ent) and ent:IsPlayer() ) then

            isTouching = false
        end
end


function ENT:Think() 
end
